Tag: Rules

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  • Character Creation

    All characters shall be created as per the Dark Heresy core book and the Inquisitor's Handbook. Additional character creation options from Blood of Martyrs and Book of Judgment are also accepted. *Characteristics*
    * The base-values of all …

  • Psychic Powers

    The system used for Psychic Powers in Dark Heresy is somewhat flawed, resulting in a lot of random psychic effects and significant chance of random character death. Rogue Trader re-designed the system to deal with these flaws. As such, I'm using the …

  • Careers

    Unlike more rigid "class-based" game systems, Rogue Trader is essentially a large collection of skills and talents that theoretically anyone can learn. The differences in "Career" choice essentially boil down to how easy or expensive in XP is it to learn …

  • Advancement and Rewards

    Here is how Experience Points and advancement will be handled in this campaign: * 500 XP - Base amount earned per game session * 100 XP - "Game Enhancement" award for bringing snacks, drink, or other contribution for all to share * 100-200 XP - Optional …

  • New Rules

    I am using the [[Psychic Powers]] system from Rogue Trader instead of the system in the Dark Heresy book as per the guidelines in the link above. *Alternate Ranks:*
    The following are some custom Alternate Ranks for careers. * [[Urbane Killer]] - …

  • Urbane Killer

    *_Urbane Killer_*
    You are a predator adept at stalking the halls and parlors of the elite, from decadent parties in the heights of a hive-spire to the cloisters of the Ecclesiarchy. In crowded urban areas, gunshots draw attention. You focus on the …

  • Task Force

    Cell Directives are group upgrades that give every member of an acolyte cell a particular set of benefits. You are all members of a "Task Force - Xenos" that grants the following benefits: * All acolytes treat Forbidden Lore (Xenos) as a Basic Skill …